Diecast #366: Albion Quarantine Matrix

It looks like we’re going to be taking a couple of weeks off from the Diecast. This year our recording days fall directly on Christmas and New Year. So the podcast next week will be the last of 2021. Hosts: Paul, Shamus. Episode edited by Issac. Diecast366 Link (YouTube) Show notes: 00:00 Quarantine! Like I […]

Prey 2017 Part 22: The Next Prey

Like System Shock 2 and System Shock before it, I have worn this game out. I have played it to the point where it all feels too familiar. I know where the good loot is, I know which monsters I’m about to run into, and I’ve even memorized a handful of container combinations. A big […]

Arkham Origins #1: DeadStroke

Last week Chris and I went through the first two hours of Batman: Arkham Origins. You can watch the VOD here. Chris was playing, and I was running my mouth. It’s been a few years since I did this sort of thing, and it was a lot of fun. You can also watch the show […]

Diecast #365: Book of PyCharm

I had a topic I meant to add to the show notes, but forgot. This week in my Paypal account I got a $500 invoice from GitHub. I spent a good while scratching my head and wondering what on earth would cause GitHub to think I owed them five Benjamins. Then I looked again and […]

Prey 2017 Part 21: Alex All Along

I hope this doesn’t feel like I’m beating a dead horse. Elsewhere in this series I skipped over literal hours of gameplay in a sentence or two, so maybe it feels sort of weird to spend 7,500 words on these last three and a half minutes of the game. But this is a pretty big […]

Diecast #364: Wheel of Rust Potion

I hope you had a great Thanksgiving. The Christmas Shopping season has begun, the Steam autumn sale is in full swing, award season is here, and it has begun snowing in my part of the world. I just noticed that Christmas and New Years fall on Saturday this year. We normally record the show on […]

Prey 2017 Part 20: Judgement Day

Like I said last time, Prey ends with us either “saving” Talos-1 or nuking the station, and then we get a post-credits scene where we learn the entire game was a simulation. We’re actually a ball of Typhon cells that have been implanted with the memories of Morgan Yu, and allowed to experience a simulation […]

CRINGEFEST.WAD

This is is about a DOOM mod I wrote. Except, not really. This post is actually about the the surreal and frightening sensation of getting old. Way back in 1995 I made a map pack for DOOM2 called “Slugfest”. As far as I can remember it was well-received, although I haven’t thought about it in […]