How To Build A Real-Time Multi-User Game From Scratch

This article highlights the process, technical decisions and lessons learned behind building the real-time game Autowuzzler. Learn how to share game state across multiple clients in real-time with Colyseus, do physics calculations with Matter.js, store data in Supabase.io and build the front-end with SvelteKit.

Respecting Users’ Motion Preferences

The `prefers-reduced-motion` media query has excellent support in all modern browsers going back a couple of years. In this article, Michelle Barker explains why there’s no reason not to use it today to make your sites more accessible.