We’re announcing the general availability of Azure OpenAI’s codex-mini in Azure AI Foundry Models. codex-mini is a fine-tuned version of the o4-mini model, designed to deliver rapid, instruction-following performance for developers working in CLI workflows. Whether you'r
o-series Updates: New o3 pricing and o3-pro in Azure AI Foundry We are excited to announce the availability of o3-pro, the newest model in the Azure AI Foundry via Azure OpenAI. o3-pro combines more compute with long context and multimodal input to deliver consistently better answers for complex tasks. o3-pro is available via the
A customer tracked one of their crashes to an invalid handle exception being raised when one thread closed a handle that another thread was waiting for. Or at least that's how they presented the problem. The stack trace in the crash dump said ntdll!KiRaiseUserExceptionDispatcher+0x3a KERNELBASE!WaitForMultipleObjectsEx+0x
Unlocking a New DevOps Era GitHub Copilot for Azure was first introduced at Ignite 2024 as a public preview, empowering developers, IT operators, and DevOps practitioners to leverage natural language to provision, configure, and manage r
As organizations scale their development efforts, managing access to cloud resources becomes critical. Platform engineers need to strike a balance between enforcing governance and enabling developer agility. At Build 2025, we announced the general availability of project policies in Microsoft Dev Box, which provides a powerful
Cost is one of the most important concerns in any cloud-native rollout. IT admins need powerful tools to control costs without slowing development. At Build 2025, we were excited to announce the general availability of hibernat
We are happy to announce that Native vector support in Azure SQL Database and Azure SQL Managed Instance is moving to General Availability this summer. Deployments are already underway, and several regions have begun receiving the feature. What is going GA? Integrated Vector Data Type Azure SQL introduces a dedicated
A colleague added another header file to their project, and everything started blowing up with "ambiguous symbol" errors. #include "pch.h" #include "something.h" #include "newheader.h" #include <shlobj.h> ... This resulted in a build error in Visual Studi