Basic PowerShell handler C# class with an explanation
In this article, we’ll put our two game components together to enable players to log in and start matchmaking.
Describes the new powerful features of UniDock, the new multiplatform UI docking framework.
.NET library to easily create Voice Command Control feature.
How to achieve Landmark Recognition With Machine Learning
An overview of how to design a scalable Multi-Tenant Database using Row-Level Security Predicate Functions and DDL triggers to enforce that all shared tables are always restricted according to the tenant.
There are 3 major types of database models in use today. Learn about their differences and what applications they are good for.
In this article I’ll show you how to add PlayFab player authentication to your game.